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  2. Ace to King Memory Relay

Ace to King Memory Relay

Teams race to turn over playing cards in sequence from Ace to King while developing spatial memory systems to remember card locations

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About This Activity

Teams race to turn over playing cards in sequence from Ace to King while developing spatial memory systems to remember card locations

Quick Info

moderate
24
20m x 10m minimum for relay lanes and card areas

Equipment Required

Playing cards

1 full suit (13 cards) per team (3-4 suits total)

Cones or markers

1 per team for start positions (3-4 cones)

Stopwatch or timer

1-2 for timing attempts

Cards

As needed

Cones

As needed

Stopwatch

As needed

Suitable For

Year 7

Suitable Sports

Outdoor Adventurous Activities

Activity Tags

Skills

Strategy
Spatial Awareness
Decision Making

Competition

Non-Competitive

Teaching Focus

Cooperative Learning
Problem Solving

Intensity

Moderate Intensity

Features

Interactive
Engaging
Fun

Equipment

Minimal Equipment

Values

Teamwork
Communication
Cooperation

Space

Medium Space
Indoor/Outdoor

Activity Type

Warm Up

Weather

All Weather