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Big Question

How can we use our walking skills to play games safely while avoiding obstacles?

Learning Objectives

  • Apply walking technique in game situations with control and awareness
  • Demonstrate spatial awareness when moving around obstacles and other students
  • Show understanding of game rules and fair play whilst walking

Key Outcomes

  • Students will walk with correct technique in game context
  • Students will demonstrate ability to change direction and speed whilst walking
  • Students will follow game rules and help others

Equipment & Resources Required

Dish Cones
15-20

Scattered randomly around area to create obstacle course

Alternative: Bean bags, spots, or small objects

Coloured Bibs
3-4

For identifying mud monsters in final activity

Alternative: Coloured bands or different coloured tops

Key Vocabulary

Walking

Moving forward by placing one foot in front of the other in a steady rhythm

Space awareness

Understanding where you are in relation to others and obstacles

Change direction

Turning to move in a different way whilst maintaining balance

Game rules

The instructions that everyone must follow to play fairly

High five

Gentle slapping of palms together to help free trapped students

Skill Progression Pathway

Understanding where pupils are coming from and where they're going

Prior Learning

  • Students can walk with basic coordination
  • Students understand concept of personal space
  • Students can start and stop on command

Current Skills

  • Apply walking technique in game situations
  • Change direction and speed while walking
  • Follow rules and help others

Next Steps

  • Combine walking with other locomotion skills
  • Apply walking in more complex games
  • Lead others in walking activities

Milestone Indicators

1
Maintains walking technique under game pressure
2
Shows tactical awareness in avoidance games
3
Demonstrates leadership and helps others

Key Teaching Points

  • Walking technique must be maintained throughout all activities - no running allowed
  • Spatial awareness is developed through navigating around obstacles and other students
  • Helping behaviour is core to the lesson - every student should help at least one other
  • Gentle contact only - both for tagging as mud monsters and high-fiving to help
  • Game rules are simple but must be followed consistently for safety and fairness
  • Energy levels need monitoring - activities should be challenging but not overwhelming
  • Positive encouragement builds confidence in less confident walkers

Common Misconceptions

  • Students may think running is allowed in games - emphasise walking throughout
  • Some students may think rough tagging is acceptable - model gentle touches only
  • Students might not understand they should help others - actively encourage helping behaviour
  • Some may think getting stuck is bad - frame it as part of the fun that creates helping opportunities
  • Students might think mud monsters can run - clearly establish walking-only rule for everyone

SEN Adaptations

ADHD
  • Regular praise, clear boundaries, frequent activity changes within structure
dyspraxia
  • Simplified movement patterns, extra practice time, adult support for complex navigation
autism spectrum
  • Clear visual schedule, predictable game structure, quiet space available if needed
visual impairment
  • Use bright coloured markers, clear verbal descriptions of obstacles, buddy system for navigation
hearing impairment
  • Visual signals for start/stop, demonstration emphasis, written rules displayed
physical disability
  • Adapted walking or wheelchair movement, modified tagging rules, seated helping option

Cross-Curricular Links

English

Following verbal instructions, using descriptive language about movement

Maths

Spatial reasoning, understanding of position and direction, counting stuck students

Science

Understanding how muscles work during walking, balance and coordination

Geography

Positional language - around, through, between, towards, away from

PSHE

Helping others, following rules, working together as a team, showing kindness

Teacher Guidance

Positioning

Move around area perimeter for visibility, join in activities when appropriate

Observation Focus

Monitor walking technique, helping behaviour, and spatial awareness

Intervention Points

Step in if students run instead of walk, if tagging becomes rough, or if students aren't helping others

Demonstration Notes

Always demonstrate walking technique clearly, show gentle helping actions, model positive encouragement

Verbal Cues
  • •'Remember, walking feet only!'
  • •'Look for someone who needs help!'
  • •'Gentle high fives to help!'

Safety Considerations

Space & Surface Requirements

Space Requirements

Minimum 15m x 20m indoor hall or outdoor playground area

Surface Check

Non-slip surface, dry and even, clear of obstacles

Equipment Safety

Safety Checks
  • •Markers/cones have no sharp edges or points
  • •Bibs are correct size and not too tight
  • •All equipment checked before lesson starts

Risk Management

Key Risks
  • •Collisions between students during game
  • •Tripping over markers or uneven surfaces
  • •Over-excitement leading to unsafe movement
  • •Students not helping stuck classmates safely
Risk Mitigation
  • •Emphasise walking only, no running throughout
  • •Clear boundaries and adequate spacing around obstacles
  • •Gentle tagging and high-fiving rules reinforced
  • •Adult supervision positioned for maximum visibility
  • •Energy levels monitored and controlled

Supervision & Emergency Procedures

Supervision Points
  • •Position for clear view of all students during games
  • •Monitor mud monsters for gentle tagging only
  • •Watch for students who may need breaks or support
Emergency Procedures

Stop signal established, basic first aid available, clear access to exit maintained