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Big Question

How can we jump safely in different ways to travel through space?

Learning Objectives

  • To develop jumping skills using different take-offs and landings
  • To understand how to land safely with bent knees
  • To apply jumping skills in game situations

Key Outcomes

  • Students will demonstrate various jumping techniques with control
  • Students will show understanding of safe landing by bending knees
  • Students will work safely within defined spaces during activities

Equipment & Resources Required

Sun Markers
Multiple throughout space

Ensure lines are clearly visible and safe to jump over

Alternative: Chalk lines, rope laid on ground, painted lines

SAQ Ladders
2-3

Place in circuit stations with adequate space around each

Alternative: Chalk hopscotch grids, tape on floor

Hurdles
4-6

Height no more than 15cm for Year 1 students

Alternative: Pool noodles, skipping ropes held low

Mats
20-30

Arrange for circuit activities and space markers

Alternative: Bean bags, hoops laid flat

Soft Dodgeballs
6-8

For 'Boulders' game - must be completely safe for contact

Alternative: Bean bags, soft play balls

Wall Bars
2-3

Set at ankle height initially, maximum 20cm for Year 1

Alternative: Pool noodles, rope tied between cones

Key Vocabulary

Two feet to two feet

Taking off from both feet and landing on both feet together

Soft landing

Landing quietly with bent knees to absorb the impact safely

Run-up

A few running steps before jumping to build momentum

Take-off

The moment when feet leave the ground to begin a jump

Scissor kick

Taking off from one foot and kicking the other leg high while jumping

Skill Progression Pathway

Understanding where pupils are coming from and where they're going

Prior Learning

  • Basic running and stopping skills
  • Understanding of personal space
  • Simple two-footed jumping on the spot

Current Skills

  • Jumping in different directions
  • Safe landing technique with bent knees
  • Adding small run-ups to jumps

Next Steps

  • Jumping over higher obstacles
  • Combining jumps with other locomotion skills
  • Creating jumping sequences

Milestone Indicators

1
Consistent soft landings with bent knees
2
Controlled take-offs from two feet
3
Safe participation in jumping activities

Key Teaching Points

  • Always emphasise bent knees on landing for safety and technique
  • Use arms to help generate power and maintain balance during jumps
  • Take-off from two feet together for basic jumping skills
  • Land softly and quietly to show good technique and control
  • Maintain spatial awareness and work safely around others

Common Misconceptions

  • Landing with straight legs is stronger - teach that bent knees absorb impact safely
  • Higher jumps are always better - emphasise control and technique over height
  • Arms should stay still when jumping - demonstrate how arms help with power and balance
  • Jumping backwards is dangerous - show how it can be done safely with proper technique
  • Only athletic children can jump well - reinforce that everyone can improve with practice

SEN Adaptations

ADHD
  • Shorter activity segments, frequent movement breaks, clear boundaries and expectations, positive reinforcement system
dyspraxia
  • Break down jumping into smaller components, extra demonstration time, larger equipment for easier targeting, additional practice opportunities
autism spectrum
  • Clear visual schedule of lesson structure, quiet area available if needed, consistent routines and verbal cues
visual impairment
  • Use brightly coloured equipment, provide verbal descriptions of all demonstrations, buddy system for circuit activities
hearing impairment
  • Visual demonstrations for all instructions, hand signals for start/stop, written station cards with pictures
physical disability
  • Seated jumping exercises, modified heights for obstacles, wheelchair accessible circuit design

Cross-Curricular Links

English

Following verbal instructions, using descriptive language to talk about movement, listening skills during demonstrations

Maths

Counting jumps in 30 seconds, measuring jumping distances, understanding shapes and patterns in hopscotch

Science

Forces and motion when jumping, how muscles work during jumping, effect of gravity on landing

PSHE

Working safely with others, supporting classmates, following rules and instructions, perseverance when learning new skills

Teacher Guidance

Positioning

Move around outside of activity area to maintain visual contact with all students throughout lesson

Observation Focus

Watch for bent knee landings, controlled take-offs, spatial awareness, and positive interactions between students

Intervention Points

Step in if students showing poor landing technique, getting too excited and losing control, or if any rough play develops

Demonstration Notes

Always demonstrate jumping skills slowly first, then at normal speed. Exaggerate the key teaching points like bent knees and arm swing. Use side-on view for take-off and landing demonstrations.

Verbal Cues
  • •'Soft like a cat landing!'
  • •'Bend those knees!'
  • •'Arms help you fly!'
  • •'Look for space!'

Safety Considerations

Space & Surface Requirements

Space Requirements

Large hall or playground area minimum 20m x 15m with clear boundaries

Surface Check

Non-slip surface free from water, debris, or obstacles that could cause slips

Equipment Safety

Safety Checks
  • •Check all hurdles are stable and appropriate height (max 15cm for Year 1)
  • •Ensure soft balls are truly soft and safe for gentle contact
  • •Lines and markers must be flat and not create trip hazards
  • •Ladders and hopscotch grids securely positioned

Risk Management

Key Risks
  • •Hard landings causing jarring or injury
  • •Collisions during warm-up travel activities
  • •Tripping over equipment or lines
  • •Rough contact during Boulders game
Risk Mitigation
  • •Constant emphasis on bent knee landings throughout lesson
  • •Clear boundaries and space awareness during all activities
  • •Gradual progression from simple to complex jumping skills
  • •Strict rules about gentle contact only in games
  • •Equipment positioned with adequate space around each item

Supervision & Emergency Procedures

Supervision Points
  • •Position to see all students during travel activities
  • •Move around circuit stations to monitor technique and safety
  • •Closely supervise Boulders game for appropriate contact levels
  • •Watch for signs of fatigue affecting technique quality
Emergency Procedures

Stop activity immediately if any student appears injured, assess situation, provide appropriate first aid, contact school medical staff if needed