Teamwork & Fair Play
•Year 3
•Basketball
•Distributed around court perimeter, some on cones for starter activity
Alternative: Size 5 basketballs preferred, size 3 for younger/smaller students
Used to mark centre points for jump ball practice and court boundaries
Alternative: Markers, spots, or other ground markers
Clearly distinguish teams during games
Alternative: Different coloured t-shirts, wristbands, or headbands
For signaling quarter changes and official game management
Alternative: Hand claps, voice commands, or wooden blocks
To time quarters accurately (1-2 minutes each)
Alternative: Phone timer, wall clock, or countdown timer
A method of starting or restarting play where the referee throws the ball up between two opposing players
To touch the ball lightly with fingertips to direct it to a teammate
The circular area in the middle of the court where jump balls take place
When a team has control of the basketball
When the ball changes from one team to the other due to a rule violation
One of four equal periods that make up a basketball game
The official who controls the game and enforces the rules
Understanding where pupils are coming from and where they're going
Timing quarters with stopwatch, counting successful jump balls, measuring distances for court setup, understanding angles for ball trajectory
Forces involved in jumping and ball flight, gravity effects on ball drop, physics of tipping versus catching motion
Spatial awareness in court positioning, understanding directions and orientations for team setup
Fair play and sportsmanship, conflict resolution during games, leadership skills through refereeing, cooperation in team situations
Central location during instruction phases, mobile supervision during group practice, strategic positioning between courts during games
Jump ball technique accuracy, referee throwing consistency, fair play during games, understanding of restart procedures
Step in if groups struggling with jump ball height, mediate disputes about restart procedures, provide additional safety reminders if needed
Use exaggerated movements for jump ball technique, show clear hand positions, demonstrate referee throwing from side view, model positive referee decisions
Minimum 20m x 30m hall or playground space with clear boundaries and no overhead obstacles
Dry, even surface free from debris, adequate grip for jumping and quick direction changes
Stop all activity immediately with whistle signal, assess any injuries with appropriate first aid response, have clear emergency contact procedures displayed
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