Game Intelligence Development
•Year 4
•Rounders
•Different sizes available for students with varying abilities
Alternative: Cricket bats, tennis rackets for adapted versions
Bright colours for clear visibility, 15 yards apart
Alternative: Spot markers, chalk circles
Clear format showing full and half rounders
Alternative: Whiteboards, digital scoring apps
Clear team identification for competitive play
Alternative: Coloured bands, team shirts
When a batter runs around all four bases in one turn without stopping
When a batter takes more than one turn to complete all four bases
Placing fielders in strategic positions to prevent scoring
A competition format where every team plays every other team once
Playing with official rules and scoring to determine winners
Understanding where pupils are coming from and where they're going
Communication skills, explaining rules and tactics to teammates
Calculating league tables, scoring systems, measuring distances for pitches
Understanding forces in batting and throwing, body systems during exercise
Spatial awareness, understanding angles and directions in fielding
Fair play, handling competition pressure, teamwork and leadership
Move between games to observe all teams, position centrally when possible to monitor multiple pitches
Look for tactical play, fair play, accurate scoring, and skill application under pressure
Step in for safety concerns, rule disputes, or to highlight excellent examples of play
Use games as teaching moments to highlight good play, stop action briefly to show tactical improvements
Large outdoor area, minimum 30m x 40m per pitch for 7v7 games
Level grass or hard court surface, free from holes, stones or hazards
Stop all games immediately if injury occurs, assess and provide appropriate first aid, ensure other students remain calm and safe
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