Lesson 5 - Fake and Go with Disguised Passes
Control to Tournament Strategies
•Year 5
•Handball
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How can we use deception and communication to create scoring opportunities in handball?
Learning Objectives
- To develop and apply fake and go techniques to beat opponents
- To master disguised passes including dummy and back of hand passes
- To communicate effectively and listen to others during competitive situations
Key Outcomes
- Students will consistently perform fake and go movements to deceive defenders
- Students will execute disguised passes accurately under pressure
- Students will demonstrate clear communication and active listening in team scenarios
Equipment & Resources Required
Distribute around activity areas for quick access
Alternative: Size 1 footballs, netballs
6 for Spiderman tag, remainder for team identification
Alternative: Coloured bands, team shirts
Mark goalkeeper zones and activity boundaries
Alternative: Small cones, chalk marks
Create square boundaries for activities and mini-pitches
Alternative: Tall markers, poles
For timing activities and game segments
Alternative: Phone timer, wall clock
Key Vocabulary
A deceptive movement where you pretend to pass or move in one direction before quickly changing to another
A fake passing motion designed to deceive defenders about your intended direction
A disguised pass using the back of the hand to change ball direction unexpectedly
A defender who acts as an obstacle but doesn't actively try to win the ball
Having more players than the opposition in a particular area or overall
Receiving position with body turned at angle to see both ball and defender
Skill Progression Pathway
Understanding where pupils are coming from and where they're going
Prior Learning
- Basic handball passing and catching
- Simple dribbling techniques
- Understanding of attacking and defending roles
- Basic game rules and positioning
Current Skills
- Advanced deception techniques (fake and go)
- Disguised passing variations
- Enhanced communication during gameplay
- Tactical awareness in numerical advantage/disadvantage
Next Steps
- Complex game strategies and formations
- Advanced shooting techniques
- Leadership roles in competitive match play
- Referee and coaching responsibilities
Milestone Indicators
Key Teaching Points
- Fake and go requires full body commitment to the deception - half-hearted fakes don't work
- Disguised passes should be used selectively - simple passes are often more effective
- Body position when receiving must be sideways-on to maximise vision and options
- Communication is most crucial during numerical advantage/disadvantage situations
- Direction changes must be explosive and decisive to beat defenders effectively
- Ball control must be maintained throughout complex skills - don't sacrifice accuracy for flair
- Tactical awareness develops through questioning and reflection, not just practice
Common Misconceptions
- Students think fancy skills should be used constantly - teach when to use simple vs complex techniques
- Belief that fake and go only works with dramatic movements - subtle deception can be more effective
- Assumption that faster movement always beats defenders - controlled, well-timed changes are key
- Thinking that individual skills are more important than team communication - emphasise collective success
- Misunderstanding that physical ability determines success - tactical intelligence equally important
- Believing that defence is passive - good defending requires active positioning and communication
SEN Adaptations
ADHD
- Include frequent activity changes, provide clear physical boundaries, offer leadership roles, use positive reinforcement frequently, break instructions into smaller steps
dyspraxia
- Use larger equipment initially, provide extra practice time, break down complex movements into smaller components, offer peer support partnerships
autism spectrum
- Provide clear routine structure, use visual schedules for activity transitions, offer quiet zones during intense activities, maintain consistent rules and expectations
visual impairment
- Use bright coloured balls and bibs, provide verbal descriptions of movements, use tactile guidance for technique, implement buddy system for spatial awareness
hearing impairment
- Use visual signals and demonstrations, provide written instruction cards, implement hand signal communication system, ensure visual contact before instruction
physical disability
- Adapt to seated or modified standing positions, use larger or softer balls, reduce activity area size, provide alternative scoring methods
Cross-Curricular Links
Maths
Calculating angles of movement and passes, measuring distances for optimal positioning, timing activities and scoring statistics
Science
Understanding forces in direction changes, physics of ball flight and bounces, body systems response to high-intensity activity
PSHE
Teamwork and communication skills, leadership development, respect for opponents, managing competition emotions
Teacher Guidance
Positioning
Move around perimeter during activities, position centrally during demonstrations, stay near goal areas during games
Observation Focus
Watch for correct fake and go technique, listen for tactical communication, monitor spatial awareness
Intervention Points
Step in when safety compromised, correct technique errors immediately, facilitate tactical discussions
Demonstration Notes
Use slow motion for complex skills, exaggerate movements for visibility, involve students in demonstrations, repeat key techniques multiple times
Verbal Cues
- •'Sell the fake with your whole body!'
- •'Quick feet, change direction!'
- •'Call for the ball clearly!'
- •'Find the free player!'
Safety Considerations
Space & Surface Requirements
Space Requirements
Minimum 30m x 20m hall or outdoor court, clear of obstacles
Surface Check
Non-slip surface, dry conditions, no loose equipment on floor
Equipment Safety
Safety Checks
- •Check handballs are properly inflated and not damaged
- •Ensure cones and markers are stable and visible
- •Verify floor spots are secure and not creating trip hazards
Risk Management
Key Risks
- •Collisions during dynamic movement activities
- •Falls during fake and go direction changes
- •Ball strikes during rapid passing exercises
- •Overcrowding in goal areas during games
Risk Mitigation
- •Clear boundaries established for all activities
- •Adequate spacing between activity groups
- •Progressive skill building from passive to active defending
- •Controlled approach speeds during practice phases
- •Shot height restrictions in games
Supervision & Emergency Procedures
Supervision Points
- •Position for maximum visibility during game phases
- •Monitor high-activity areas like goal zones
- •Watch for overexertion during intense activities
- •Ensure proper technique during direction changes
Emergency Procedures
Stop activity immediately, assess injury, apply appropriate first aid, call for medical support if needed