Tactical Game Intelligence
•Year 5
•Rounders
•Check bats for damage, ensure appropriate weight for Year 5
Alternative: Tennis rackets, cricket bats
Use softer balls for safety, check bounce quality
Alternative: Soft rounders balls, cricket balls
Different colours for zones and target areas
Alternative: Markers, bean bags
Clear team identification for games
Alternative: Different coloured tops
Making tactical decisions about which base to run to based on where and how far the ball is hit
Deliberately hitting the ball to specific areas to create scoring opportunities
Running with maximum speed and efficiency using proper arm drive and leg power
Understanding the game situation and making smart decisions about hitting and running
The period when a team is batting and trying to score rounders
Understanding where pupils are coming from and where they're going
Calculating distances between zones, measuring hit distances, analysing success rates and percentages
Understanding forces in hitting and throwing, effects of angle on ball trajectory, physics of sprinting
Spatial awareness and positioning, understanding angles and directions, mapping field positions
Decision-making under pressure, teamwork and cooperation, resilience when making mistakes
Move between groups during practice phases, central position during demonstrations and game
Watch for tactical decision-making, technique development, and safety awareness
Step in when students struggle with zone decisions or when safety concerns arise
Use clear, exaggerated movements for zone running decisions, involve students in demonstrations
Minimum 30m x 40m outdoor area or large sports hall with clear boundaries
Even surface free from holes, debris, or wet patches that could cause slipping
Stop activity immediately, assess injury, provide appropriate first aid, contact school first aider if needed
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