Lesson 2 - Passing Techniques
Tag Skills to Team Tactics
•Year 8
•Tag Rugby
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How can accurate passing under pressure create attacking opportunities in rugby?
Learning Objectives
- To know and execute different ways of passing the ball to a partner (high/low/pop passes)
- To make a target and position yourself effectively to receive the ball
- To follow rules in conditioned games including offside and 2-metre rules
Key Outcomes
- Students will demonstrate at least three different types of passes with increasing accuracy
- Students will position themselves effectively to receive passes and create space
- Students will apply passing techniques in game situations whilst following rugby rules
Equipment & Resources Required
Distributed around grid perimeters for easy access, check inflation is firm but safe
Alternative: Foam rugby balls for students with handling difficulties; larger balls for visual impairment
Use to mark multiple 15m x 15m grids, passing lines, and end zones
Alternative: Spots, lines marked with chalk outdoors
Check Velcro is secure, tags attach properly, belts fit all student sizes
Alternative: Tucked-in bibs if tag belts unavailable
Ensure tags detach easily but not too easily, check for wear and tear
Alternative: Single tags on each hip if limited equipment
Clearly distinguishable colours (e.g. red vs blue, with yellow for neutrals)
Alternative: Teams play in PE kit vs bibs
For timed challenges and managing activity durations
Alternative: Visible clock in hall
Use consistent signals: 1 blast = stop, 2 blasts = switch, 3 blasts = emergency
Alternative: Loud verbal commands if whistle unavailable
Key Vocabulary
A short, quick pass delivered at chest height with an upward flick of the wrists
A pass delivered above head height to clear defenders or reach distant receivers
A pass delivered below waist height, often used to beat high-reaching defenders
Hand position on ball where fingers spread wide creating a W pattern for control
Cradling motion where ball is brought across body before release to generate momentum
A receiver who positions themselves optimally to catch a pass
Visual communication between passer and receiver before ball is released
Defenders must stay behind the ball carrier or behind a specific line
After a tag is made, defenders must retreat 2 metres before competing for the ball
An illegal pass where the ball travels toward the opposition's try line
The area at each end of the pitch where tries are scored
Players who support whichever team has possession to create overload situations
Skill Progression Pathway
Understanding where pupils are coming from and where they're going
Prior Learning
- Basic ball handling and catching skills from Lesson 1
- Understanding of 'put down, pick up' technique
- Awareness of rugby as a backwards passing game
- Basic spatial awareness and movement in grids
Current Skills
- Mastering W-shape hand position for accurate passing
- Executing three distinct pass types (pop, high, low)
- Passing whilst moving at different speeds
- Creating and exploiting space as a receiver
- Applying offside and 2-metre defensive rules
Next Steps
- Developing evasion skills and footwork
- Understanding defensive positioning and tactics
- Applying passing in full-sided game situations
- Developing set plays and attacking patterns
Milestone Indicators
Key Teaching Points
- W-shape hand position on ball: fingers spread wide on either side pointing upward - this provides control and power for accurate passing
- Rock the baby motion: ball swings smoothly from hip across body before release - generates momentum and power without requiring arm strength alone
- Wrist flick at release point: sharp snap of wrists creates ball spin (spiral) - spinning ball travels more accurately and is easier to catch
- Follow through toward target: hands finish pointing at receiver's chest - ensures accuracy and helps judge distance
- Eye contact before passing: look at receiver not at defenders - establishes communication and timing
- Create target for receiver: hands up ready position, calling for ball, visible to passer - makes passing decisions easier
- Backwards passing principle: ball must travel toward own try line not opposition's - fundamental rugby rule prevents forward passes
- 2-metre retreat rule after tags: defenders must step back before competing for ball - creates fair opportunity for attacking team to reorganize
- Support play positioning: attackers should position on either side and slightly behind ball carrier at angles - creates passing options
- Pass selection based on situation: pop pass for quick close support, high pass to clear defenders or cover distance, low pass to beat reaching hands - tactical decision-making
Common Misconceptions
- Misconception: 'Passing harder makes it more accurate' - CORRECTION: Control and technique create accuracy, not power; focus on smooth wrist flick not arm strength
- Misconception: 'I should face my receiver when passing' - CORRECTION: In rugby you face forward (downfield) and pass across your body to receiver on your side; body orientation is crucial
- Misconception: 'Rugby passing is just throwing' - CORRECTION: Rugby passing involves specific technique (W-shape, rock the baby, wrist flick) that creates spin and accuracy
- Misconception: 'When I'm tagged I can keep running' - CORRECTION: When tagged you must stop within three steps and pass immediately (within 3 seconds in games)
- Misconception: 'Defenders can stand anywhere' - CORRECTION: Offside rule means defenders must be behind ball or behind the 2-metre line after making a tag
- Misconception: 'I score by running into the end zone with the ball' - CORRECTION: You must ground (touch down) the ball in the end zone for it to count as a try
- Misconception: 'Pop pass, high pass, and low pass are the same, just different names' - CORRECTION: Each has distinct technique and purpose based on game situation; demonstrate clear differences
- Misconception: 'Tag rugby is just for people who can't play real rugby' - CORRECTION: Tag rugby is a version of rugby that emphasises skill, tactics, and decision-making in a safer format; many professional players use tag rugby for skills training
SEN Adaptations
ADHD
- Short, varied activities maintaining engagement - lesson structure already supports this with 5-10 minute sections. Very clear boundaries marked visibly with cones. Frequent movement opportunities - avoid extended static periods. Regular positive reinforcement: immediate feedback on technique. Allow leadership roles: demonstrating, leading warm-up, refereeing. Clear expectations and consequences displayed. Minimise distractions: position away from doors/windows if possible. Use of timers visible to student so they know how long activities last. Active breaks if needed between intense concentration periods. Opportunities for choice within structure: 'You can practice passing with this group OR that group'. Physical activity helps regulate attention - rugby ideal for ADHD students. Channel energy positively through game situations.
dyspraxia
- Larger, softer equipment easier to handle: foam rugby balls or size-up ball. Reduce complexity: focus on one pass type at a time not all three simultaneously. Extra practice time: allow additional attempts and extended time at each skill level. Break skills into smaller steps with individual practice: just W-shape grip, then just wrist flick, then combine. Reduce speed: maintain walking pace longer before progressing to jogging. Simplified game formats: 2v2 not 3v3, smaller playing area, slower pace. Visual cue cards showing hand positions and body movements. Provide consistent, patient feedback focusing on progress not perfection. Partner with supportive, understanding peer. Celebrate effort and improvement not just outcome. Reduce environmental complexity: fewer people in practice group initially. Allow use of wall for passing practice (pass to wall and catch rebound) for independent practice.
autism spectrum
- Provide visual schedule showing lesson structure in advance - what activities in what order with timings. Clear, consistent routines: same warm-up structure each lesson where possible. Reduce sensory overload: if noise overwhelming, allow ear defenders; if physical contact difficult, ensure tags used not body contact. Clear, concrete instructions rather than abstract concepts. Visual demonstration essential, minimal verbal instruction. Allow processing time after instructions before starting activity. Provide quiet zone or break area if overwhelm occurs. Use of social stories: 'In tag rugby, when someone takes my tag I stop and pass the ball' as repeated narrative. Consistent expectations and rules clearly displayed visually. Warning before transitions: '2 minutes until we change activity'. Praise specific behaviours: 'Excellent W-shape grip!' rather than general 'good work'.
visual impairment
- Use brightly coloured or high-contrast rugby balls (fluorescent yellow/orange work well). Provide verbal descriptions of all visual demonstrations ('My hands are forming a W-shape on either side of the ball'). Use auditory cues: attach bell to ball if necessary for tracking, use caller/guide for directional support. Tactile demonstrations: allow student to feel correct hand positions on ball and your arm movements during passing. Reduce playing area size for better orientation. Use boundary ropes or raised line markers for tactile feedback. Buddy system with sighted partner for game situations. Ensure extra verbal communication from teammates calling for passes.
hearing impairment
- Position student where they can see your face clearly for demonstrations and instructions (lip-reading support). Use exaggerated visual demonstrations - make all movements very clear and obvious. Provide visual cue cards with key teaching points and rules written down. Use hand signals for common instructions (pre-agreed with student). Ensure good lighting for visibility. Written instructions provided in advance if possible. Buddy system with responsible partner to relay key information. Visual whistle alternatives: use coloured flags or light signals for start/stop. Face student when speaking, remove any face coverings. Check understanding through demonstration not just verbal response.
physical disability
- Wheelchair rugby version: adapted rules allowing chair users to participate, modified tagging using Velcro strips on chair arms, adapted passing from seated position. Reduced playing area for mobility limitations - smaller pitches requiring less running. Modified equipment: lighter balls, larger balls for better grip, foam balls easier to handle. Allow walking pace throughout instead of jogging. Extended time after tags (5+ seconds) for students with slower motor responses. Seated passing practice as alternative to moving activities. Reduced participant numbers in games (2v2 instead of 3v3) for easier tracking. Peer support: assign supportive partner to work alongside. Celebrate different success criteria based on individual capability.
Cross-Curricular Links
English
Speaking and listening: clear communication during games calling for ball and giving instructions, articulating technical terminology correctly, explaining tactical concepts, peer feedback delivery. Vocabulary: developing and using sport-specific terminology (pop pass, high pass, low pass, offside, 2-metre rule, end zone, neutral players, etc.). Following instructions: listening carefully to multi-step instructions and implementing them. Descriptive language: describing technique and movements accurately during reflection.
Maths
Geometry: understanding angles of passing and diagonal movement patterns; acute and obtuse angles created by support players' positioning. Measurement: estimating distances (2-metre rule, passing distances of 5-7 metres, 10 metres, etc.). Statistics: recording pass completion rates, calculating percentages (success rate over total attempts), tracking improvement over time using numerical data. Time: measuring activity durations, calculating speeds of movement, understanding seconds in context of game rules (3-second pass rule).
Science
Forces: understanding how wrist flick generates spin, trajectory of ball flight affected by angle and force applied, friction between hands and ball. Motion: acceleration and deceleration during running, momentum in passing action. Body systems: cardiovascular system response to exercise (heart rate increase during warm-up and games), respiratory system (breathing rate elevation), muscular system (which muscles used in passing and running), energy systems (aerobic vs anaerobic during different activities). Levers: passing action demonstrates third-class lever system with forearm. Newton's Third Law: every action has equal and opposite reaction seen in passing.
Computing
Algorithms: understanding game plays as sequences of instructions, if-then logic in decision-making (if defender approaching, then pass; if space ahead, then run). Logical reasoning: tactical problem-solving, analysing situations and selecting appropriate responses. Decomposition: breaking complex skills into component parts (W-shape, rock the baby, wrist flick, follow-through). Pattern recognition: identifying recurring game situations and appropriate responses.
Geography
Spatial awareness: understanding of relative positions and orientations in space, mapping movement patterns across playing area. Direction: using directional vocabulary (left, right, forward, backward, diagonal), compass directions if applicable outdoors. Scale: understanding space requirements and proportional sizing of pitches. Environmental awareness: impact of weather conditions on outdoor activities, surface types and their properties.
PSHE
Personal: self-assessment skills, recognising own strengths and areas for development, resilience when facing challenges, managing emotions under competitive pressure, goal-setting for improvement. Social: teamwork and cooperation in groups of four and in games, communication skills (verbal and non-verbal), conflict resolution when rule disputes arise, leadership opportunities during games. Health: understanding benefits of physical activity for physical and mental health, importance of warm-up and cool-down, hydration awareness. Emotional: managing frustration when tagged or skills not working, celebrating others' success not just own, developing empathy for teammates and opponents.
Teacher Guidance
Positioning
Position yourself at corners of working areas for maximum visibility when multiple groups practicing simultaneously. During demonstrations, ensure all students can see clearly - arrange in semicircle rather than circle so no backs to you. During game application phase, circulate between pitches offering coaching points but maintain overview of all games. Stand upwind if outdoors to ensure voice carries.
Observation Focus
During passing practices: focus on hand position (W-shape), wrist flick for spin, follow-through direction, and body rotation. During movement phases: watch timing of release, accuracy to moving targets, maintenance of technique at increased speeds. During games: observe decision-making (when to pass vs run), support play positioning, rule compliance (particularly 2-metre retreat), and application of different pass types appropriately. Monitor Heart domain: communication quality, encouragement between students, resilience when challenged, sportsmanship in competitive situations.
Intervention Points
Intervene immediately if: unsafe behaviour observed (aggressive play, not looking, ignoring boundaries), rules consistently broken (forward passing, offside, not retreating), technique significantly flawed and reinforcement needed (whole-group stoppage to reteach), students disengaged or off-task, any signs of injury or distress. Use positive intervention: catch students doing things right and highlight publicly, use questions rather than statements ('What could you do better there?' vs 'That was wrong'), demonstrate rather than just tell, use student demonstrations to model excellent practice.
Demonstration Notes
Always demonstrate techniques in slow motion first showing each component, then at game speed showing complete movement. Use student demonstrations when possible to model excellent practice and celebrate success. For passing technique: exaggerate key teaching points (huge W-shape, obvious wrist flick, dramatic follow-through) so all can see clearly. When demonstrating game situations: use small number of students (4-6) so others can observe clearly, talk through what you're doing as you do it ('See how I'm looking for support before I get tagged?'), ask observers what they noticed to check understanding. For defensive concepts: use cones to show positioning and lines clearly. For rules: show both correct and incorrect examples so students understand distinction ('This is offside... this is onside').
Verbal Cues
- •'W-shape hands!' - remind of grip during passing
- •'Wrist flick!' - prompt for spin generation
- •'Follow through!' - ensure complete technique
- •'Eyes on target!' - promote eye contact before passing
- •'Support! Support!' - encourage off-ball movement
- •'Two metres back!' - reinforce retreat rule after tags
- •'Backwards pass!' - prevent forward passing
- •'Heads up!' - promote spatial awareness
- •'Communicate!' - encourage calling for ball
- •'Soft hands!' - gentle catching technique
Safety Considerations
Space & Surface Requirements
Space Requirements
Minimum 30m x 40m clear space for full lesson activities. Multiple smaller grids (15m x 20m) can be accommodated within larger space for small-sided games. Indoor hall suitable if sufficiently large and clear of obstructions. Outdoor pitch preferred if weather suitable.
Surface Check
Before lesson: conduct visual inspection for hazards including broken glass, stones, uneven ground, wet patches, or other dangers. Ensure surface provides adequate grip - check for slippery conditions if wet. If indoors, check floor is clean and dry. Mark any unavoidable hazards clearly with cones.
Equipment Safety
Safety Checks
- •Rugby balls: check appropriate size (size 4 or 5 for Year 8), properly inflated but not over-hard, no splits or damage to outer casing
- •Cones: flat markers preferred over tall cones to reduce trip hazard; check none have sharp edges or cracks
- •Tag belts: check Velcro secure and functional, belts appropriate sizes for all students, adjustable and comfortable fit
- •Tags: ensure easy detachment without being too loose, no frayed edges or damaged Velcro, sufficient quantity (2 per student plus spares)
- •Bibs: check for tears that could catch on fingers, appropriate sizes available
Risk Management
Key Risks
- •Collisions: between students during dynamic activities, particularly in small-sided games and when multiple groups working simultaneously
- •Slips, trips, and falls: from loose equipment, wet surfaces, uneven ground, or loss of balance during quick directional changes
- •Ball strikes: rugby balls to face or body during passing practices, particularly with high passes or when students not looking
- •Tag-related injuries: pulling too aggressively, belt coming loose and causing trip, finger injuries from Velcro
- •Overexertion: lesson is high-intensity, risk of excessive fatigue particularly in game situations
- •Environmental hazards: weather conditions if outdoors (sun exposure, cold, wet), proximity to walls/fences if space limited
Risk Mitigation
- •Clear boundaries established and reinforced throughout lesson - all students aware of working area limits
- •Adequate spacing between practice grids (minimum 5 metres) to prevent interference and collisions
- •Progressive skill building: static → walking → jogging → game pace ensures technique established before adding speed and pressure
- •Clear communication protocols: whistle signals established (1 blast = stop, 2 = switch, 3 = emergency), verbal warnings when appropriate
- •Heads up culture: repeatedly emphasise spatial awareness, looking before moving, communicating with others
- •Appropriate groupings: match students by size and ability where possible for safer game situations
- •Tag rugby not tackle: repeatedly reinforce that this is a non-contact version, tags only
- •Warm-up and cool-down: comprehensive preparation and recovery reduces injury risk
- •Water breaks: scheduled opportunities for hydration particularly during game application phase
- •Modified activities: differentiation allows students to participate at appropriate intensity levels
Supervision & Emergency Procedures
Supervision Points
- •Teacher position: regularly move around space to maintain visibility of all working groups, position at corners or elevated positions when possible for maximum overview
- •Monitor high-activity areas: pay particular attention during simultaneous activities and game situations where risk is elevated
- •Anticipate risks: position yourself where potential hazards are most likely (between grids during simultaneous activities)
- •Scan constantly: develop 360-degree awareness, regular head checks to monitor all students even when providing feedback to individuals
- •Early intervention: address unsafe behaviour immediately with whistle stop and clear instruction before incidents occur
- •First aid preparation: know location of first aid kit, have phone/communication device available, aware of students with relevant medical conditions
- •Support staff: if teaching assistant or additional adult present, position them strategically to increase supervision coverage
Emergency Procedures
Three whistle blasts indicates EMERGENCY STOP - all students freeze immediately. Assess situation quickly: minor injury = first aider attends while others continue under supervision; significant injury = all students sit in designated safe area, emergency services contacted if required, designated person sent to alert office/other staff. For medical emergencies: ABC (Airway, Breathing, Circulation) check, call for trained first aider, contact emergency services if necessary (999), contact parents/guardians as per school policy. All incidents recorded in school accident book immediately after lesson. Have emergency evacuation procedure in place if applicable.