Strategic Individual to Team Play
•Year 5
•Invasion Games
•Pre-distributed to groups for easy identification
Alternative: Coloured strips of fabric, different coloured t-shirts
Stored in bags at each station
Alternative: Size 3 or 4 balls, foam footballs for indoor use
Checked for correct inflation
Alternative: Size 5 or 6 basketballs, playground balls
Right and left-handed sticks available
Alternative: Plastic hockey sticks, modified sticks for smaller hands
Bright colours for visibility
Alternative: Foam balls for safety, tennis balls for beginners
Different colours for boundaries and zones
Alternative: Markers, bean bags
For centre points in warm-up activity
Alternative: Poly spots, chalk circles
Moving sideways to shepherd an attacker away from goal while staying on the balls of your feet
Each defender taking responsibility for marking a specific opponent
Guiding an attacker towards a less dangerous area or towards teammates
Defending deeper, closer to your own goal, allowing attackers into less dangerous areas
Defending a specific area rather than marking individual players
Understanding where pupils are coming from and where they're going
Angles and geometry in body positioning, timing and measuring 30-second intervals, spatial awareness and positioning
Forces and motion in jockeying movements, reaction times and reflexes, balance and centre of gravity
Spatial awareness and positioning, understanding of zones and territories, directional language
Teamwork and cooperation, communication skills, resilience and perseverance, supporting others
Move between stations during practice, central position for demonstrations, close to activities during games
Jockeying technique (side-on position), communication between players, patience in defending, teamwork
["When students rush in for tackles instead of jockeying", "If communication breaks down between teammates", "When safety rules are not being followed"]
Use students as positive examples whenever possible, exaggerate key positions for visibility, connect defending to real game situations
Large indoor hall or outdoor area, minimum 30m x 20m for three stations plus warm-up space
Even, non-slip surface, free from obstacles. Outdoor: check for holes, wet patches, debris
Stop all activity immediately, assess injury, apply appropriate first aid, send for additional help if needed
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