Creative Challenge Design
•Year 6
•Outdoor Adventurous Activities
•3-4 balls per team area for four-way dodgeball
Alternative: Soft foam balls, bean bags
For marking boundaries and game areas
Alternative: Markers, spots, rope
Bats, racquets, hoops, bibs, bean bags for game design activity
Alternative: Based on availability
For team identification during activities
Alternative: Coloured spots, wristbands
For timing game rounds and transitions
Alternative: Phone timers, wall clock
A plan of action designed to achieve a long-term goal
Different types of games: invasion, net/wall, striking and fielding
The main goal or purpose of a game
The defined limits of the playing area
Working together effectively to achieve a common goal
Understanding where pupils are coming from and where they're going
Speaking and listening skills through game explanations and presentations, descriptive language for rules and procedures
Understanding of number in scoring systems, spatial reasoning in game area design, logic in rule structures
Teamwork, leadership, negotiation skills, accepting different viewpoints, building confidence through presentation
Central position during demonstrations, circulate between teams during design phase for equal attention
Watch for inclusive collaboration, creative problem-solving, understanding of game principles
Step in if teams struggle with decision-making, equipment disputes, or rule clarification needs
Use clear, enthusiastic delivery for game explanations. Model collaborative discussion techniques during team planning phases. Show genuine interest in student-created games during presentations.
Large indoor space (school hall) or outdoor area minimum 20m x 30m, clear of obstacles
Non-slip surface for dynamic movement, even ground free from hazards or debris
Stop all activity immediately, assess any injuries, provide appropriate first aid, contact office if serious injury occurs
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