Young Leaders Through Practice
•Year 8
•Leadership
•Keep with teacher initially, then pass to student leaders
Alternative: Any television remote, or a cardboard cutout shaped like a remote
Distributed to 6 activity stations around the hall
Alternative: Bean bags, plastic cups, small hurdles
Placed at relevant activity stations (rolling activities)
Alternative: Tennis balls, playground balls, basketballs - variety of sizes works well
Given to initial catchers, easily scrunchable for throwing
Alternative: Bands, sashes, or different coloured tops
Display key leadership qualities: Communication, Enthusiasm, Safety, Creativity
Alternative: Printed visual aids showing leadership qualities
The ability to guide, motivate, and organise a group to achieve a common goal
Sharing information clearly through verbal instructions, demonstrations, and body language
Managing your movements with precision and maintaining composure under pressure
Performing with confidence, grace, and calm composure
Constructive comments that help someone improve their performance
Showing others how to perform an activity through clear, visible modelling
Setting an example through your own actions and behaviour
Organising activities to minimise risk of injury and ensuring a secure environment
Understanding where pupils are coming from and where they're going
Public speaking and oracy skills when leading groups. Using subject-specific vocabulary accurately. Providing constructive feedback with precise language. Listening and responding appropriately to others. Presenting information clearly and coherently to different audiences.
Calculating appropriate ratios of catchers to runners for game balance. Timing activities and rotations accurately. Estimating and measuring spaces for station setup. Understanding proportion in team/group sizes. Problem-solving using logical reasoning.
Understanding heart rate changes during warm-up and cool-down. Recognising the body's response to different intensities of exercise. Muscles working during different movements. Forces involved in movement - pushing, pulling, balance. Observing, hypothesising, and testing solutions (scientific method applied to game problems).
Following and giving clear, sequential instructions (algorithmic thinking). Problem-solving and debugging when game structures don't work. Testing solutions and iterating based on results. Understanding that clear communication prevents errors.
Spatial awareness and using directional language. Understanding positioning and movement through space. Mapping movement patterns. Concepts of distance and proximity in game strategy.
Developing leadership and responsibility. Building confidence through public speaking and demonstration. Giving and receiving constructive feedback respectfully. Resilience when facing challenges or receiving criticism. Teamwork and supporting others. Communication in relationships. Understanding different leadership styles. Self-assessment and reflection on personal development.
During warm-up and games: stand at corner or side of hall where you can see all students simultaneously. During station activities: circulate continuously, spending 20-30 seconds observing each group. During student-led whole-class activities: stand near but slightly behind student leader to support if needed but allow their independence. During reflections: position centrally where all can see and hear you, consider sitting or crouching to student eye-level.
Watch for leadership qualities: voice projection, eye contact, body language, enthusiasm. Monitor safety throughout - controlled movements, spatial awareness, appropriate challenge levels. Observe engagement levels to identify when interventions needed. Note specific examples of excellent leadership to celebrate later. Watch for students struggling to provide specific support. Identify growth and improvement to highlight.
Step in immediately if: unsafe behaviour observed, student leader struggling significantly and needs support, game balance severely affecting engagement, students showing signs of distress or exclusion. Do NOT intervene when: students are productively struggling with leadership challenges, game problems are emerging naturally for learning, minor mistakes that are learning opportunities, student leaders managing independently even if not perfectly.
When demonstrating leadership: exaggerate key elements like voice projection, eye contact, enthusiastic tone, controlled movements. Show both effective and ineffective examples for contrast (briefly). When demonstrating activities: move slowly and clearly with exaggerated form for visibility. Position yourself where all students can see from their location. When supporting student leaders: demonstrate quietly beside them, model the behaviour, then step back and let them try.
Minimum hall size: 15m x 20m (300m²). Full hall required for chasing games. Clear of obstacles, equipment stored at perimeters. Adequate space between activity stations (4-5m minimum). Visible boundaries marked or communicated.
Clean, dry, non-slip surface essential. Check for any wet patches before lesson. Ensure no equipment left in playing area. Check floor is free from debris. Suitable for running, stopping, and directional changes.
STOP command immediately halts all activity. Assess situation quickly - is student injured, upset, or unwell? Provide appropriate first aid if trained and required. Send student to seek additional help if necessary. Do not leave class unsupervised. Contact first aider or emergency services depending on severity. Complete accident report form. Inform parents/carers of any injuries. Resume activity only when safe to do so.
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