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  2. Catch Me If You Can - Decision Making Game

Catch Me If You Can - Decision Making Game

Fast-paced decision-making game where students must choose escape routes after catching

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About This Activity

Fast-paced decision-making game where students must choose escape routes after catching

Quick Info

high
20
30m x 20m minimum for multiple pairs

Equipment Required

Rugby Balls

15 (1 per pair)

Tag Belts and Tags

30 sets

Cones

30 (2 per pair)

Tag Belts

As needed

Suitable For

Year 5

Suitable Sports

Tag Rugby

Activity Tags

Equipment

Ball Required
Minimal Equipment
Cones Required

Space

Large Space
Outdoor

Teaching Focus

Cooperative Learning
Problem Solving

Features

Interactive
Engaging
Fun

Activity Type

Main Game

Values

Teamwork
Communication
Sportsmanship

Skills

Team Play
Passing
Decision Making
Agility

Intensity

High Intensity

Competition

Moderate Competition

Weather

All Weather