Catch Me If You Can - Decision Making Game
Fast-paced decision-making game where students must choose escape routes after catching
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About This Activity
Fast-paced decision-making game where students must choose escape routes after catching
Quick Info
high
20
30m x 20m minimum for multiple pairs
Equipment Required
Rugby Balls
15 (1 per pair)
Tag Belts and Tags
30 sets
Cones
30 (2 per pair)
Tag Belts
As needed
Suitable For
Year 5
Suitable Sports
Tag Rugby
Activity Tags
Equipment
Ball Required
Minimal Equipment
Cones Required
Space
Large Space
Outdoor
Teaching Focus
Cooperative Learning
Problem Solving
Features
Interactive
Engaging
Fun
Activity Type
Main Game
Values
Teamwork
Communication
Sportsmanship
Skills
Team Play
Passing
Decision Making
Agility
Intensity
High Intensity
Competition
Moderate Competition
Weather
All Weather
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