Catch Me If You Can Decision Game
Fast-paced decision-making game combining accurate passing with sprint evasion tactics
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About This Activity
Fast-paced decision-making game combining accurate passing with sprint evasion tactics
Quick Info
12 mins
high
18
25m x 20m with 5m sprint distances in multiple directions
Equipment Required
Rugby Balls
1 per group of 6 (5 total for class of 30)
Marker cones
2 per group (10 total)
Tag Belts
1 per student
Dish Cones
As needed
Suitable For
Year 6
Suitable Sports
Tag Rugby
Activity Tags
Equipment
Ball Required
Minimal Equipment
Space
Large Space
Outdoor
Teaching Focus
Problem Solving
Team Challenge
Features
Interactive
Engaging
Challenging
Activity Type
Main Game
Values
Teamwork
Sportsmanship
Cooperation
Skills
Speed
Passing
Decision Making
Agility
Intensity
High Intensity
Competition
Moderate Competition
Weather
All Weather
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